-- local yanjie = fk.CreateSkill{
--     name = "wk_heg__yanjie",
-- }

-- Fk:loadTranslationTable{
--   ["wk_heg__yanjie"] = "严诫",
--   [":wk_heg__yanjie"] = "当你于出牌阶段内首次对自己使用牌结算后，你可令一名角色弃置一张牌，若这两张牌类型相同，其视为使用【无中生有】，若其与你势力相同，其可改为<a href=':ElectedChange'>推举</a>。",

--   ["#wk_heg__yanjie-choose"] = "严诫：选择一名角色，令其弃置一张牌",
--   ["#wk_heg__yanjie-discard"] = "严诫：请弃置一张牌，若与使用牌类型相同，你视为使用【无中生有】",
--   ["wk_heg__yanjie_doelected"] = "推举",
--   ["wk_heg__yanjie_usecard"] = "视为使用【无中生有】",

--   ["$wk_heg__yanjie1"] = "上兵伐谋，三思而行。",
--   ["$wk_heg__yanjie2"] = "精益求精，慎之再慎。",
-- }

-- local H = require "packages/ol_hegemony/util"
-- local HG = require "packages/new_heg_diy_my/util"

-- yanjie:addEffect(fk.CardUseFinished,{
--   anim_type = "special",
--   can_trigger = function (self, event, target, player, data)
--     if not (player:hasSkill(yanjie.name) and target == player and player.phase == Player.Play and data.tos and table.find(data:getAllTargets(), function(p) return p == player end)) then return false end
--     local events = player.room.logic:getEventsOfScope(GameEvent.UseCard, 2, function(e)
--       local use = e.data
--       return use.from == player and table.contains(data:getAllTargets(), player)
--     end, Player.HistoryPhase)
--     return #events == 1
--   end,
--   on_use = function (self, event, target, player, data)
--     local room = player.room
--     local targets = room.alive_players
--     local tos = room:askToChoosePlayers(player,{
--       targets = targets,
--       min_num = 1,
--       max_num = 1,
--       prompt = "#wk_heg__yanjie-choose",
--       skill_name = yanjie.name
--     })
--     if #tos > 0 then
--       local to = tos[1]
--       local cards = room:askToDiscard(to,{
--           min_num = 1,
--           max_num = 1,
--           include_equip = true,
--           skill_name = yanjie.name,
--           cancelable = false,
--           prompt = "#wk_heg__yanjie-discard",
--       })
--       if Fk:getCardById(cards[1]).type == data.card.type then
--         if H.compareKingdomWith(to, player) then
--           local choices = {"wk_heg__yanjie_doelected", "wk_heg__yanjie_usecard"}
--           local choice = room:askToChoice(to, {choices = choices, skill_name = yanjie.name})
--           if choice == "wk_heg__yanjie_usecard" then
--             room:useVirtualCard("ex_nihilo", nil, to, to, yanjie.name)
--           else
--             HG.DoElectedChange(room, to, yanjie.name)
--           end
--         else
--           room:useVirtualCard("ex_nihilo", nil, to, to, yanjie.name)
--         end
--       end
--     end
--   end,
-- })

-- return yanjie